# References

## **References**

**Experience-level**

Andreasen, M., Hansen, C. and Cash, P. (2015). _Conceptual Design: Interpretations, Mindset and Models._ \[online] Amazon.com. Available at: [https://www.amazon.com/Conceptual-Design-Interpretations-Mindset-Models/dp/3319198386](https://www.amazon.com/Conceptual-Design-Interpretations-Mindset-Models/dp/3319198386) \[Accessed 28 Aug. 2019].

Billinghurst, M. (2019). _COMP 4010 - Lecture 2: Presence in Virtual Reality._ \[online] Slideshare.net. Available at: [https://www.slideshare.net/marknb00/comp-4010-lecture-2-presence-in-virtual-reality](https://www.slideshare.net/marknb00/comp-4010-lecture-2-presence-in-virtual-reality) \[Accessed 28 Aug. 2019].

Lockton, D., Harrison, D., Stanton, N.A. (2010) [_Design with Intent: 101 Patterns for Influencing Behaviour Through Design_ ](http://designwithintent.co.uk/)_v.1.0_, Windsor: Equifine

Person, O., Daalhuizen, J. and Gattol, V. (2012). _Forming a mindset: Design students' preconceptions about the usefulness of systematic methods._ \[online] Orbit.dtu.dk. Available at: [https://orbit.dtu.dk/files/87524610/FORMING\_A\_MINDSET.pdf](https://orbit.dtu.dk/files/87524610/FORMING_A_MINDSET.pdf) \[Accessed 28 Aug. 2019].

Slater, M. (2009). _Place Illusion and Plausibility Can Lead to Realistic Behaviour in Immersive Virtual Environments._ \[online] Research Gate. Available at: [https://www.researchgate.net/publication/38062247\_Place\_Illusion\_and\_Plausibility\_Can\_Lead\_to\_Realistic\_Behaviour\_in\_Immersive\_Virtual\_Environments](https://www.researchgate.net/publication/38062247_Place_Illusion_and_Plausibility_Can_Lead_to_Realistic_Behaviour_in_Immersive_Virtual_Environments) \[Accessed 28 Aug. 2019].

Sleeswijk Visser, F. and Stappers, P. (2006). _Contextmapping (in practice)_. \[online] Muzus. Available at: [https://muzus.nl/werkwijze/](https://muzus.nl/werkwijze/) \[Accessed 28 Aug. 2019].

**Product-level**

Abdullah, A. (2013). _Zaha Hadid Form Making Strategies For Design._ \[online] Research Gate. Available at: [https://www.researchgate.net/publication/283347344\_Zaha\_Hadid\_Form\_Making\_Strategies\_For\_Design](https://www.researchgate.net/publication/283347344_Zaha_Hadid_Form_Making_Strategies_For_Design) \[Accessed 28 Aug. 2019].\
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Bachelard, G. (1958) _The Poetics of Space_, Boston: Beacon Press.

Bradley, S. (2018). _Design Fundamentals: elements, attributes and principles._ \[online] Vanseodesign.com. Available at: [https://vanseodesign.com/blog/wp-content/uploads/sample/design-fundamentals-direction-movement.pdf](https://vanseodesign.com/blog/wp-content/uploads/sample/design-fundamentals-direction-movement.pdf) \[Accessed 19 Sep. 2019].

Gibson, J.J. (1966) _The Senses Considered as Perceptual Systems_, Boston: Houghton Mifflin.\
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Heinzel, A. and Heinzel, T. (2010). _The Phenomenology  of Virtual Reality and Phantom Sensations._ \[online] Research Gate. Available at: [https://www.researchgate.net/publication/274960842\_THE\_PHENOMENOLOGY\_OF\_VIRTUAL\_REALITY\_AND\_PHANTOM\_SENSATIONS](https://www.researchgate.net/publication/274960842_THE_PHENOMENOLOGY_OF_VIRTUAL_REALITY_AND_PHANTOM_SENSATIONS) \[Accessed 28 Aug. 2019].

Hillier, B. (2019). _Space is the Machine - A configurational theory of architecture._ \[online] Spaceisthemachine.com. Available at: [http://spaceisthemachine.com/](http://spaceisthemachine.com/) \[Accessed 28 Aug. 2019].

Kincaid, D. (1997). _An arithmetical model of spatial definition_. \[online] Dspace.mit.edu. Available at: [https://dspace.mit.edu/handle/1721.1/67738](https://dspace.mit.edu/handle/1721.1/67738) \[Accessed 28 Aug. 2019].

Koile, K. (2006) _Formalizing Abstract Characteristics of Style_, AIEDAM Special Issue on Understanding, Representing, and Reasoning about Style, August 2006, 20(3). 267-285. &#x20;

Mace, V. (2019). _Sensing | Embodied Experiences_. \[online] Spatialexperience.myblog.arts.ac.uk. Available at: [https://spatialexperience.myblog.arts.ac.uk/](https://spatialexperience.myblog.arts.ac.uk/) \[Accessed 28 Aug. 2019].

Malnar, J.M. and Vodvarka, F. (2004) _Sensory design,_ Minneapolis, Minn.: University of Minnesota Press.

Merleau-Ponty, M. (1945. 2012 ed.) _Phenomenology of Perception_, London & New York: Routledge.

Nourian, P. (2019). _Configurative Design Computational Space Planning, Layout, and Form-Finding in Architecture._ \[online] ResearchGate. Available at: [https://www.researchgate.net/publication/331904161\_Configurative\_Design\_Computational\_Space\_Planning\_Layout\_and\_Form-Finding\_in\_Architecture](https://www.researchgate.net/publication/331904161_Configurative_Design_Computational_Space_Planning_Layout_and_Form-Finding_in_Architecture) \[Accessed 24 Sep. 2019].\
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Rasmussen, S.E. (1962). _Experiencing Architecture,_ MIT Press, Cambridge.

Robertson, H. (1963). _The principles of architectural composition._ London: The Architectural Press.

#### Interaction-level

van Baren, J. and Ijsselstein, W. (2004). _Measuring Presence: A Guide to Current Measurement Approaches._ \[online] Available at: [https://drive.google.com/file/d/1wRnH4uLY6DSxxx3ba-Wm0DCufWKZQ42J/view](https://drive.google.com/file/d/1wRnH4uLY6DSxxx3ba-Wm0DCufWKZQ42J/view) \[Accessed 29 Aug. 2019].&#x20;

Bowman, D., Gabbard, J. and Hix, D. (2006). _A Survey of Usability Evaluation in Virtual Environments: Classification and Comparison of Methods._ \[online] MIT Press Journals. Available at: [https://www.mitpressjournals.org/doi/abs/10.1162/105474602760204309](https://www.mitpressjournals.org/doi/abs/10.1162/105474602760204309) \[Accessed 29 Aug. 2019].

Dey, A., Billinghurst, M., Chen, H. and Lindeman, R. (2018). _Effects of Manipulating Physiological Feedback in Immersive Virtual Environments._ \[online] Research Gate. Available at: [https://www.researchgate.net/publication/328549307\_Effects\_of\_Manipulating\_Physiological\_Feedback\_in\_Immersive\_Virtual\_Environments](https://www.researchgate.net/publication/328549307_Effects_of_Manipulating_Physiological_Feedback_in_Immersive_Virtual_Environments) \[Accessed 28 Aug. 2019].

Gabbard, J. (1997). _A Taxonomy of Usability Characteristics in Virtual Environments._ \[online] Vtechworks.lib.vt.edu. Available at: [https://vtechworks.lib.vt.edu/bitstream/handle/10919/35731/etd.pdf](https://vtechworks.lib.vt.edu/bitstream/handle/10919/35731/etd.pdf) \[Accessed 28 Aug. 2019].

Hall, E. (1966). _The silent language._ New York: Anchor Books.

Longstaff, J. (1996). _Cognitive structures of kinesthetic space; Reevaluating Rudolf Laban’s choreutics in the context of spatial cognition and motor control.._ \[online] Laban-analyses.org. Available at: [http://www.laban-analyses.org/jeffrey/1996-jeffrey-scott-longstaff-phd-thesis/IIB\_kinesthetic\_space.htm](http://www.laban-analyses.org/jeffrey/1996-jeffrey-scott-longstaff-phd-thesis/IIB_kinesthetic_space.htm) \[Accessed 28 Aug. 2019].

Sutcliffe, A. and Gault, B. (2004). _Heuristic evaluation of virtual reality applications._ \[online] Available at: [https://www.researchgate.net/publication/222086342\_Heuristic\_evaluation\_of\_virtual\_reality\_applications](https://www.researchgate.net/publication/222086342_Heuristic_evaluation_of_virtual_reality_applications) \[Accessed 29 Aug. 2019].

Tokgoz, A. (2003). _A Hypermedia Representation of a Taxonomy of Usability Characteristics in Virtual Environments._ \[online] Researchgate. Available at: [https://www.researchgate.net/publication/327537320\_A\_Hypermedia\_Representation\_of\_a\_Taxonomy\_of\_Usability\_Characteristics\_in\_Virtual\_Environments](https://www.researchgate.net/publication/327537320_A_Hypermedia_Representation_of_a_Taxonomy_of_Usability_Characteristics_in_Virtual_Environments) \[Accessed 28 Aug. 2019].

#### Ethics-level

Madary, M. and Metzinger, T. (2016). _Recommendations for Good Scientific Practice and the Consumers of VR-Technology._ \[online] Frontiers. Available at: [https://www.frontiersin.org/articles/10.3389/frobt.2016.00003/full](https://www.frontiersin.org/articles/10.3389/frobt.2016.00003/full) \[Accessed 28 Aug. 2019].

Mann, S., Furness, T., Yuan, Y., Iorio, J. and Wang, Z. (2018). _All Reality: Virtual, Augmented, Mixed (X), Mediated (X,Y), and Multimediated Reality._ \[online] Arxiv.org. Available at: [https://arxiv.org/pdf/1804.08386.pdf](https://arxiv.org/pdf/1804.08386.pdf) \[Accessed 28 Aug. 2019].

Olthof, A. (n.d.). _Auschwitz & Immersive Journalism: on the verge of empathy machines XR_. \[online] Slideshare.net. Available at: [https://www.slideshare.net/AnneMarleenOlthof/auschwitz-immersive-journalism-on-the-verge-of-empathy-machines-xr-112995842](https://www.slideshare.net/AnneMarleenOlthof/auschwitz-immersive-journalism-on-the-verge-of-empathy-machines-xr-112995842) \[Accessed 28 Aug. 2019].
