Immersive Design
  • Introduction
  • Course Program
  • Showcase
  • References
  • Class 0-2 Bootcamp
    • The Last Great Battle of the Samurai
    • Class 0: Sensing
    • Class 1: Design Tools
    • Class 2: Evaluation Basics
  • Spatial
    • Spatial Rationales: Food for Thought
    • Spatial Intimacy: Public Space
    • Spatial Intimacy: Social Space
    • Spatial Intimacy: Personal Space
    • Spatial Intimacy: Intimate Space
    • Spatial Form: Proportion & Rhythm
    • Spatial Flow: Movement & Direction
    • Spatial Sensing: Sensory Expressions
    • Spatial Sound: Edible Flavor
  • Embodiment
    • Embodiment: Kinesthetic Space
    • Embodiment: Gestural Kinesphere
    • Embodiment: Bodily Kinesphere
    • Embodiment: Harmony & Balance
    • Embodiment: Affordances & Microinteractions
  • Evaluation
    • Evaluation Topics: Immersion & Presence
    • Evaluation Topics: Emotional Immersion
    • Evaluation Topics: Body-Ownership
    • Evaluation Topics: User Tasks
    • Evaluation Topics: Navigation
    • Evaluation Topics: Wayfinding
    • Evaluation Topics: Human-System Control
    • Evaluation Topics: Feedback, feedforward & force feedback
  • Methods
    • Evaluation Methods: Setting up an Experiment
    • Evaluation Methods: Quantitative & Qualitative
    • Evaluation Methods: Materials
Powered by GitBook
On this page
  • TOOLS
  • I. Look for Spatial Narratives
  • A. SPACE
  • B. NARRATIVE
  • II. Spatial Planning
  • III. Proxemics
  • IV. Action Spaces
  • Additional
  • Storytelling basics

Was this helpful?

  1. Class 0-2 Bootcamp

Class 1: Design Tools

PreviousClass 0: SensingNextClass 2: Evaluation Basics

Last updated 4 years ago

Was this helpful?

TOOLS

I. Look for Spatial Narratives

Define settings

  • Who is my user group? Who are my stakeholders?

  • Why does my client want to have a VR/AR/MR experience? What the proposed purpose of the product? And, do we agree?

  • When will the product be used? What does this moment look like? Is it a casual moment? Does the moment occur repetitiously?

  • Where will the product be used? What kind of environment? What kind of feel does this environment have? Who are present? And who are not?

  • How is the product used? Does it need support? Is that available?

  • What are we going to make that is contributory to the clients needs and society as well?

Formation Spatial Narrative

- Integration: How are spatial territories defined and integrated? - Flow: What obstacles and openings are placed? - Choice: What choice do users have?

A. SPACE

source:

B. NARRATIVE

II. Spatial Planning

III. Proxemics

IV. Action Spaces

Additional

Storytelling basics

Define settings

  • Who is my user group? Who are my stakeholders?

  • Why does my client want to have a VR/AR/MR experience? What the proposed purpose of the product? And, do we agree?

  • When will the product be used? What does this moment look like? Is it a casual moment? Does the moment occur repetitiously?

  • Where will the product be used? What kind of environment? What kind of feel does this environment have? Who are present? And who are not?

  • How is the product used? Does it need support? Is that available?

  • What are we going to make that is contributory to the clients needs and society as well?

How to Start Telling Stories

  • Start with your message and goals (who, what, where, when, how, why)

  • Know special needs for special target groups

  • Create effective dialogues (emotional & expressive)

  • Semantics: Plot - situation, empathy, intentions, character, dialogue, conflict, resolution, call-to-action

  • Pragmatics: Translate the plot to 360/VR - presence, point-of-view, 1st person, 3rd person

Building Narrative Structures: weaving the braid

  1. The Complete graph structure,

  2. The network structure,

  3. The Tree structure,

  4. The Vector with Side Branches,

  5. The Maze structure,

  6. The Directed Network, or Flow Chat,

  7. The Hidden Story structure,

  8. The Braided Plot,

  9. Action Space, Epic Wandering and Story-World.

Breaking Immersion: The Fourth Wall

Storyboarding: integrate SPACE, TIME and STORY

Make a journey map and define touchpoints

further reading: - -

Video:

Syntax: -sequence & order, cause & effect, problem & solution, compare & contrast

Interactive Narrative Structures

lists 9 possible interactive narrative structures (see above):

Henry

Breaking the fourth wall was common in Elizabethan theatre, specifically in Shakespeare's works. There is an unparalleled connection between audience and story in VR when a storyteller knows how to manage the medium. An almost visceral reaction can be evoked in audiences when a Director knows how to leverage Virtual Reality to tell his/her story. When looks directly at us - in context- in the well made VR film of the same name, there is no denying the feeling of ‘presence’ the audience feels when viewing Henry in VR.

further reading:

Narrative Theory
Periodic Table of Storytelling
Space planning
Character Building through movement
Define the type of experience
Periodic Table of Storytelling
Marie – Laure Ryan
Henry
beginner's guide to user journey mapping
Spatial Narrative
Action Spaces
Proxemics
What architecture adds to building
narrative techniques
intimate - personal - social - public
heatmap audio intensity
Define proxemics
scene
1st - 2nd - 3rd action spaces
define interactive elements & use cues
Define the journey and the touchpoints