> For the complete documentation index, see [llms.txt](https://annemarleen.gitbook.io/immersive-design/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://annemarleen.gitbook.io/immersive-design/class-0-2/class-1.md).

# Class 1: Design Tools

## TOOLS

[Spatial Narrative](https://firebasestorage.googleapis.com/v0/b/gitbook-28427.appspot.com/o/assets%2F-LiPPFFn8713gkOyphHP%2F-LnMxBwSuJSAO1mgf5IA%2F-LnN2zG18WqqvmtTfH5z%2FScreen%20Shot%202019-08-28%20at%2013.49.58.png?alt=media\&token=1379d3b5-3734-4766-af06-a2cf477b72b2)\
[Action Spaces<br>](https://blobscdn.gitbook.com/v0/b/gitbook-28427.appspot.com/o/assets%2F-LiPPFFn8713gkOyphHP%2F-Ln3VsxEbFCuRm6UZV91%2F-Ln3Xcgy4HKzaCmxheD3%2Fzones.jpg?alt=media\&token=462dd065-a13a-445a-bc8e-bb1e494b5dcf)[Proxemics](https://blobscdn.gitbook.com/v0/b/gitbook-28427.appspot.com/o/assets%2F-LiPPFFn8713gkOyphHP%2F-Ln2Pz4M3ljQvZuixhWI%2F-Ln2T5AOqWWhn59PTswp%2Fproxemics.jpg?alt=media\&token=75b086f9-52c0-4746-9e8f-e7b103fa592f)

## I. Look for Spatial Narratives

#### Define settings

* *Who* is my user group? Who are my stakeholders?
* *Why* does my client want to have a VR/AR/MR experience? What the proposed purpose of the product? And, do we agree?
* *When* will the product be used? What does this moment look like? Is it a casual moment? Does the moment occur repetitiously?
* *Where* will the product be used? What kind of environment? What kind of feel does this environment have? Who are present? And who are not?
* *How* is the product used? Does it need support? Is that available?
* *What* are we going to make that is contributory to the clients needs and society as well?

#### Formation Spatial Narrative

\- **Integration**:  How are *spatial* *territories* defined and integrated?\
\- **Flow:** What *obstacles* and *openings* are placed?\
\- **Choice:** What *choice* do users have?&#x20;

### A. SPACE&#x20;

<img src="/files/-LnfpYHwSyfOGKC9fgUH" alt="" data-size="original"> <img src="/files/-LnN3tY42GTpgpGJxtG1" alt="" data-size="original"> \
source: [What architecture adds to building](http://spaceisthemachine.com/wp-content/uploads/2015/03/SITM_Chapter-1_What-architecture-adds-to-building.pdf)

### B. NARRATIVE

![narrative techniques](/files/-Ln2R3Pn-kWvlJgGbbLM)

*further reading:* \
*-* [Narrative Theory](https://immersive-design.gitbook.io/immersive-design/-LVZotDI37V2-xJeHLYj/related-materials/concept-and-identity-deep-learning-narrative-theory)\
\- [Periodic Table of Storytelling](http://jamesharris.design/periodic/)

## II. Spatial Planning

[Space planning ](https://www.firstinarchitecture.co.uk/space-planning-basics/)

![](/files/-M0sMFCHGteIqMGAZ3uu)

![](/files/-Lp85C5q9NfpCmA09zNW)

![](/files/-Lp85FWvA0gHTjhxdD2d)

![intimate - personal - social - public](/files/-LmyiDQ-T4SuGKhzXK2x)

![heatmap audio intensity](/files/-M0sMP0NMY6h6g5VguYa)

![](/files/-M0sMhJsJtjtJeJ4leSt)

## III. Proxemics

![Define proxemics](/files/-Ln2T5AOqWWhn59PTswp)

{% embed url="<https://vimeo.com/288132567>" %}

Video: [Character Building through movement](https://www.youtube.com/watch?v=1RRc4tq2kpE)

## IV. Action Spaces

![scene](/files/-LmyijFAM52bVNcBkBJz)

![1st - 2nd - 3rd action spaces](/files/-Ln3Xcgy4HKzaCmxheD3)

![define interactive elements & use cues ](/files/-Ln7oIfV3LQzQ15sk_ok)

## Additional

### Storytelling basics

#### Define settings

* *Who* is my user group? Who are my stakeholders?
* *Why* does my client want to have a VR/AR/MR experience? What the proposed purpose of the product? And, do we agree?
* *When* will the product be used? What does this moment look like? Is it a casual moment? Does the moment occur repetitiously?
* *Where* will the product be used? What kind of environment? What kind of feel does this environment have? Who are present? And who are not?
* *How* is the product used? Does it need support? Is that available?
* *What* are we going to make that is contributory to the clients needs and society as well?

{% embed url="<https://www.youtube.com/watch?v=wUwr7qJCQhA&feature=youtu.be>" %}

#### How to Start Telling Stories

* Start with your message and goals (who, what, where, when, how, why)
* Know special needs for special target groups
* [Define the type of experience](https://www.researchgate.net/profile/Luis_Encarnacao2/publication/257921847/figure/tbl1/AS:392556530683905@1470604178262/Preliminary-Serious-Games-taxonomy-Sawyer-and-Smith-2008.png)
* Create effective dialogues (emotional & expressive)<br>
* **Syntax*****:*** [Periodic Table of Storytelling ](http://jamesharris.design/periodic/)-*sequence & order, cause & effect, problem & solution, compare & contrast*
* **Semantics**: Plot - *situation, empathy, intentions, character, dialogue, conflict, resolution, call-to-action*
* **Pragmatics**: Translate the plot to 360/VR - *presence, point-of-view, 1st person, 3rd person*

#### Building Narrative Structures: weaving the braid

![Interactive Narrative Structures](https://weixuanzhaosss.files.wordpress.com/2010/09/e59bbee78987-161.png)

[Marie – Laure Ryan](https://archive.org/details/NarrativeAsVirtualReality2MarieLaureRyan/page/n1) lists 9 possible interactive narrative structures (see above):

1. The Complete graph structure,&#x20;
2. The network structure,&#x20;
3. The Tree structure,&#x20;
4. The Vector with Side Branches,&#x20;
5. The Maze structure,&#x20;
6. The Directed Network, or Flow Chat,&#x20;
7. The Hidden Story structure,&#x20;
8. The Braided Plot,&#x20;
9. Action Space, Epic Wandering and Story-World.

#### Breaking Immersion: The Fourth Wall

![Henry](https://i0.wp.com/skarredghost.com/wp-content/uploads/2018/06/Henry_Go_1.jpg?ssl=1)

Breaking the fourth wall was common in Elizabethan theatre, specifically in Shakespeare's works. There is an unparalleled connection between audience and story in VR when a storyteller knows how to manage the medium. An almost visceral reaction can be evoked in audiences when a Director knows how to leverage Virtual Reality to tell his/her story. When [**Henry**](https://www.youtube.com/watch?v=IUY2yI5F16U) looks directly at us - in context- in the well made VR film of the same name, there is no denying the feeling of ‘presence’ the audience feels when viewing Henry in VR.&#x20;

#### Storyboarding: integrate SPACE, TIME and STORY

#### &#x20;<img src="/files/-Lncink4wbFWxniaNZnw" alt="" data-size="original">&#x20;

![](/files/-Lnciv5KzY7qX3KCQW-Y)

#### **Make a journey map and define touchpoints**

![Define the journey and the touchpoints](/files/-Ln2TMKLjjMee-n_zAOU)

further reading:\
[beginner's guide to user journey mapping](https://www.appcues.com/blog/user-journey-map)
