Class 1: Design Tools
TOOLS
Spatial Narrative Action Spaces Proxemics
I. Look for Spatial Narratives
Define settings
Who is my user group? Who are my stakeholders?
Why does my client want to have a VR/AR/MR experience? What the proposed purpose of the product? And, do we agree?
When will the product be used? What does this moment look like? Is it a casual moment? Does the moment occur repetitiously?
Where will the product be used? What kind of environment? What kind of feel does this environment have? Who are present? And who are not?
How is the product used? Does it need support? Is that available?
What are we going to make that is contributory to the clients needs and society as well?
Formation Spatial Narrative
- Integration: How are spatial territories defined and integrated? - Flow: What obstacles and openings are placed? - Choice: What choice do users have?
A. SPACE
B. NARRATIVE
further reading: - Narrative Theory - Periodic Table of Storytelling
II. Spatial Planning
III. Proxemics
Video: Character Building through movement
IV. Action Spaces
Additional
Storytelling basics
Define settings
Who is my user group? Who are my stakeholders?
Why does my client want to have a VR/AR/MR experience? What the proposed purpose of the product? And, do we agree?
When will the product be used? What does this moment look like? Is it a casual moment? Does the moment occur repetitiously?
Where will the product be used? What kind of environment? What kind of feel does this environment have? Who are present? And who are not?
How is the product used? Does it need support? Is that available?
What are we going to make that is contributory to the clients needs and society as well?
How to Start Telling Stories
Start with your message and goals (who, what, where, when, how, why)
Know special needs for special target groups
Create effective dialogues (emotional & expressive)
Syntax: Periodic Table of Storytelling -sequence & order, cause & effect, problem & solution, compare & contrast
Semantics: Plot - situation, empathy, intentions, character, dialogue, conflict, resolution, call-to-action
Pragmatics: Translate the plot to 360/VR - presence, point-of-view, 1st person, 3rd person
Building Narrative Structures: weaving the braid
Marie – Laure Ryan lists 9 possible interactive narrative structures (see above):
The Complete graph structure,
The network structure,
The Tree structure,
The Vector with Side Branches,
The Maze structure,
The Directed Network, or Flow Chat,
The Hidden Story structure,
The Braided Plot,
Action Space, Epic Wandering and Story-World.
Breaking Immersion: The Fourth Wall
Breaking the fourth wall was common in Elizabethan theatre, specifically in Shakespeare's works. There is an unparalleled connection between audience and story in VR when a storyteller knows how to manage the medium. An almost visceral reaction can be evoked in audiences when a Director knows how to leverage Virtual Reality to tell his/her story. When Henry looks directly at us - in context- in the well made VR film of the same name, there is no denying the feeling of ‘presence’ the audience feels when viewing Henry in VR.
Storyboarding: integrate SPACE, TIME and STORY
Make a journey map and define touchpoints
further reading: beginner's guide to user journey mapping
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