References
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Last updated
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Experience-level
Andreasen, M., Hansen, C. and Cash, P. (2015). Conceptual Design: Interpretations, Mindset and Models. [online] Amazon.com. Available at: [Accessed 28 Aug. 2019].
Billinghurst, M. (2019). COMP 4010 - Lecture 2: Presence in Virtual Reality. [online] Slideshare.net. Available at: [Accessed 28 Aug. 2019].
Lockton, D., Harrison, D., Stanton, N.A. (2010) v.1.0, Windsor: Equifine
Person, O., Daalhuizen, J. and Gattol, V. (2012). Forming a mindset: Design students' preconceptions about the usefulness of systematic methods. [online] Orbit.dtu.dk. Available at: [Accessed 28 Aug. 2019].
Slater, M. (2009). Place Illusion and Plausibility Can Lead to Realistic Behaviour in Immersive Virtual Environments. [online] Research Gate. Available at: [Accessed 28 Aug. 2019].
Sleeswijk Visser, F. and Stappers, P. (2006). Contextmapping (in practice). [online] Muzus. Available at: [Accessed 28 Aug. 2019].
Product-level
Abdullah, A. (2013). Zaha Hadid Form Making Strategies For Design. [online] Research Gate. Available at: [Accessed 28 Aug. 2019]. Bachelard, G. (1958) The Poetics of Space, Boston: Beacon Press.
Bradley, S. (2018). Design Fundamentals: elements, attributes and principles. [online] Vanseodesign.com. Available at: [Accessed 19 Sep. 2019].
Gibson, J.J. (1966) The Senses Considered as Perceptual Systems, Boston: Houghton Mifflin. Heinzel, A. and Heinzel, T. (2010). The Phenomenology of Virtual Reality and Phantom Sensations. [online] Research Gate. Available at: [Accessed 28 Aug. 2019].
Hillier, B. (2019). Space is the Machine - A configurational theory of architecture. [online] Spaceisthemachine.com. Available at: [Accessed 28 Aug. 2019].
Kincaid, D. (1997). An arithmetical model of spatial definition. [online] Dspace.mit.edu. Available at: [Accessed 28 Aug. 2019].
Koile, K. (2006) Formalizing Abstract Characteristics of Style, AIEDAM Special Issue on Understanding, Representing, and Reasoning about Style, August 2006, 20(3). 267-285.
Mace, V. (2019). Sensing | Embodied Experiences. [online] Spatialexperience.myblog.arts.ac.uk. Available at: [Accessed 28 Aug. 2019].
Malnar, J.M. and Vodvarka, F. (2004) Sensory design, Minneapolis, Minn.: University of Minnesota Press.
Merleau-Ponty, M. (1945. 2012 ed.) Phenomenology of Perception, London & New York: Routledge.
Robertson, H. (1963). The principles of architectural composition. London: The Architectural Press.
Hall, E. (1966). The silent language. New York: Anchor Books.
Nourian, P. (2019). Configurative Design Computational Space Planning, Layout, and Form-Finding in Architecture. [online] ResearchGate. Available at: [Accessed 24 Sep. 2019]. Rasmussen, S.E. (1962). Experiencing Architecture, MIT Press, Cambridge.
van Baren, J. and Ijsselstein, W. (2004). Measuring Presence: A Guide to Current Measurement Approaches. [online] Available at: [Accessed 29 Aug. 2019].
Bowman, D., Gabbard, J. and Hix, D. (2006). A Survey of Usability Evaluation in Virtual Environments: Classification and Comparison of Methods. [online] MIT Press Journals. Available at: [Accessed 29 Aug. 2019].
Dey, A., Billinghurst, M., Chen, H. and Lindeman, R. (2018). Effects of Manipulating Physiological Feedback in Immersive Virtual Environments. [online] Research Gate. Available at: [Accessed 28 Aug. 2019].
Gabbard, J. (1997). A Taxonomy of Usability Characteristics in Virtual Environments. [online] Vtechworks.lib.vt.edu. Available at: [Accessed 28 Aug. 2019].
Longstaff, J. (1996). Cognitive structures of kinesthetic space; Reevaluating Rudolf Laban’s choreutics in the context of spatial cognition and motor control.. [online] Laban-analyses.org. Available at: [Accessed 28 Aug. 2019].
Sutcliffe, A. and Gault, B. (2004). Heuristic evaluation of virtual reality applications. [online] Available at: [Accessed 29 Aug. 2019].
Tokgoz, A. (2003). A Hypermedia Representation of a Taxonomy of Usability Characteristics in Virtual Environments. [online] Researchgate. Available at: [Accessed 28 Aug. 2019].
Madary, M. and Metzinger, T. (2016). Recommendations for Good Scientific Practice and the Consumers of VR-Technology. [online] Frontiers. Available at: [Accessed 28 Aug. 2019].
Mann, S., Furness, T., Yuan, Y., Iorio, J. and Wang, Z. (2018). All Reality: Virtual, Augmented, Mixed (X), Mediated (X,Y), and Multimediated Reality. [online] Arxiv.org. Available at: [Accessed 28 Aug. 2019].
Olthof, A. (n.d.). Auschwitz & Immersive Journalism: on the verge of empathy machines XR. [online] Slideshare.net. Available at: [Accessed 28 Aug. 2019].