References

References

Experience-level

Andreasen, M., Hansen, C. and Cash, P. (2015). Conceptual Design: Interpretations, Mindset and Models. [online] Amazon.com. Available at: https://www.amazon.com/Conceptual-Design-Interpretations-Mindset-Models/dp/3319198386 [Accessed 28 Aug. 2019].

Billinghurst, M. (2019). COMP 4010 - Lecture 2: Presence in Virtual Reality. [online] Slideshare.net. Available at: https://www.slideshare.net/marknb00/comp-4010-lecture-2-presence-in-virtual-reality [Accessed 28 Aug. 2019].

Lockton, D., Harrison, D., Stanton, N.A. (2010) Design with Intent: 101 Patterns for Influencing Behaviour Through Design v.1.0, Windsor: Equifine

Person, O., Daalhuizen, J. and Gattol, V. (2012). Forming a mindset: Design students' preconceptions about the usefulness of systematic methods. [online] Orbit.dtu.dk. Available at: https://orbit.dtu.dk/files/87524610/FORMING_A_MINDSET.pdf [Accessed 28 Aug. 2019].

Slater, M. (2009). Place Illusion and Plausibility Can Lead to Realistic Behaviour in Immersive Virtual Environments. [online] Research Gate. Available at: https://www.researchgate.net/publication/38062247_Place_Illusion_and_Plausibility_Can_Lead_to_Realistic_Behaviour_in_Immersive_Virtual_Environments [Accessed 28 Aug. 2019].

Sleeswijk Visser, F. and Stappers, P. (2006). Contextmapping (in practice). [online] Muzus. Available at: https://muzus.nl/werkwijze/ [Accessed 28 Aug. 2019].

Product-level

Abdullah, A. (2013). Zaha Hadid Form Making Strategies For Design. [online] Research Gate. Available at: https://www.researchgate.net/publication/283347344_Zaha_Hadid_Form_Making_Strategies_For_Design [Accessed 28 Aug. 2019]. Bachelard, G. (1958) The Poetics of Space, Boston: Beacon Press.

Bradley, S. (2018). Design Fundamentals: elements, attributes and principles. [online] Vanseodesign.com. Available at: https://vanseodesign.com/blog/wp-content/uploads/sample/design-fundamentals-direction-movement.pdf [Accessed 19 Sep. 2019].

Gibson, J.J. (1966) The Senses Considered as Perceptual Systems, Boston: Houghton Mifflin. Heinzel, A. and Heinzel, T. (2010). The Phenomenology of Virtual Reality and Phantom Sensations. [online] Research Gate. Available at: https://www.researchgate.net/publication/274960842_THE_PHENOMENOLOGY_OF_VIRTUAL_REALITY_AND_PHANTOM_SENSATIONS [Accessed 28 Aug. 2019].

Hillier, B. (2019). Space is the Machine - A configurational theory of architecture. [online] Spaceisthemachine.com. Available at: http://spaceisthemachine.com/ [Accessed 28 Aug. 2019].

Kincaid, D. (1997). An arithmetical model of spatial definition. [online] Dspace.mit.edu. Available at: https://dspace.mit.edu/handle/1721.1/67738 [Accessed 28 Aug. 2019].

Koile, K. (2006) Formalizing Abstract Characteristics of Style, AIEDAM Special Issue on Understanding, Representing, and Reasoning about Style, August 2006, 20(3). 267-285.

Mace, V. (2019). Sensing | Embodied Experiences. [online] Spatialexperience.myblog.arts.ac.uk. Available at: https://spatialexperience.myblog.arts.ac.uk/ [Accessed 28 Aug. 2019].

Malnar, J.M. and Vodvarka, F. (2004) Sensory design, Minneapolis, Minn.: University of Minnesota Press.

Merleau-Ponty, M. (1945. 2012 ed.) Phenomenology of Perception, London & New York: Routledge.

Nourian, P. (2019). Configurative Design Computational Space Planning, Layout, and Form-Finding in Architecture. [online] ResearchGate. Available at: https://www.researchgate.net/publication/331904161_Configurative_Design_Computational_Space_Planning_Layout_and_Form-Finding_in_Architecture [Accessed 24 Sep. 2019]. Rasmussen, S.E. (1962). Experiencing Architecture, MIT Press, Cambridge.

Robertson, H. (1963). The principles of architectural composition. London: The Architectural Press.

Interaction-level

van Baren, J. and Ijsselstein, W. (2004). Measuring Presence: A Guide to Current Measurement Approaches. [online] Available at: https://drive.google.com/file/d/1wRnH4uLY6DSxxx3ba-Wm0DCufWKZQ42J/view [Accessed 29 Aug. 2019].

Bowman, D., Gabbard, J. and Hix, D. (2006). A Survey of Usability Evaluation in Virtual Environments: Classification and Comparison of Methods. [online] MIT Press Journals. Available at: https://www.mitpressjournals.org/doi/abs/10.1162/105474602760204309 [Accessed 29 Aug. 2019].

Dey, A., Billinghurst, M., Chen, H. and Lindeman, R. (2018). Effects of Manipulating Physiological Feedback in Immersive Virtual Environments. [online] Research Gate. Available at: https://www.researchgate.net/publication/328549307_Effects_of_Manipulating_Physiological_Feedback_in_Immersive_Virtual_Environments [Accessed 28 Aug. 2019].

Gabbard, J. (1997). A Taxonomy of Usability Characteristics in Virtual Environments. [online] Vtechworks.lib.vt.edu. Available at: https://vtechworks.lib.vt.edu/bitstream/handle/10919/35731/etd.pdf [Accessed 28 Aug. 2019].

Hall, E. (1966). The silent language. New York: Anchor Books.

Longstaff, J. (1996). Cognitive structures of kinesthetic space; Reevaluating Rudolf Laban’s choreutics in the context of spatial cognition and motor control.. [online] Laban-analyses.org. Available at: http://www.laban-analyses.org/jeffrey/1996-jeffrey-scott-longstaff-phd-thesis/IIB_kinesthetic_space.htm [Accessed 28 Aug. 2019].

Sutcliffe, A. and Gault, B. (2004). Heuristic evaluation of virtual reality applications. [online] Available at: https://www.researchgate.net/publication/222086342_Heuristic_evaluation_of_virtual_reality_applications [Accessed 29 Aug. 2019].

Tokgoz, A. (2003). A Hypermedia Representation of a Taxonomy of Usability Characteristics in Virtual Environments. [online] Researchgate. Available at: https://www.researchgate.net/publication/327537320_A_Hypermedia_Representation_of_a_Taxonomy_of_Usability_Characteristics_in_Virtual_Environments [Accessed 28 Aug. 2019].

Ethics-level

Madary, M. and Metzinger, T. (2016). Recommendations for Good Scientific Practice and the Consumers of VR-Technology. [online] Frontiers. Available at: https://www.frontiersin.org/articles/10.3389/frobt.2016.00003/full [Accessed 28 Aug. 2019].

Mann, S., Furness, T., Yuan, Y., Iorio, J. and Wang, Z. (2018). All Reality: Virtual, Augmented, Mixed (X), Mediated (X,Y), and Multimediated Reality. [online] Arxiv.org. Available at: https://arxiv.org/pdf/1804.08386.pdf [Accessed 28 Aug. 2019].

Olthof, A. (n.d.). Auschwitz & Immersive Journalism: on the verge of empathy machines XR. [online] Slideshare.net. Available at: https://www.slideshare.net/AnneMarleenOlthof/auschwitz-immersive-journalism-on-the-verge-of-empathy-machines-xr-112995842 [Accessed 28 Aug. 2019].

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