Immersive Design
  • Introduction
  • Course Program
  • Showcase
  • References
  • Class 0-2 Bootcamp
    • The Last Great Battle of the Samurai
    • Class 0: Sensing
    • Class 1: Design Tools
    • Class 2: Evaluation Basics
  • Spatial
    • Spatial Rationales: Food for Thought
    • Spatial Intimacy: Public Space
    • Spatial Intimacy: Social Space
    • Spatial Intimacy: Personal Space
    • Spatial Intimacy: Intimate Space
    • Spatial Form: Proportion & Rhythm
    • Spatial Flow: Movement & Direction
    • Spatial Sensing: Sensory Expressions
    • Spatial Sound: Edible Flavor
  • Embodiment
    • Embodiment: Kinesthetic Space
    • Embodiment: Gestural Kinesphere
    • Embodiment: Bodily Kinesphere
    • Embodiment: Harmony & Balance
    • Embodiment: Affordances & Microinteractions
  • Evaluation
    • Evaluation Topics: Immersion & Presence
    • Evaluation Topics: Emotional Immersion
    • Evaluation Topics: Body-Ownership
    • Evaluation Topics: User Tasks
    • Evaluation Topics: Navigation
    • Evaluation Topics: Wayfinding
    • Evaluation Topics: Human-System Control
    • Evaluation Topics: Feedback, feedforward & force feedback
  • Methods
    • Evaluation Methods: Setting up an Experiment
    • Evaluation Methods: Quantitative & Qualitative
    • Evaluation Methods: Materials
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  • Travel is the motor component of navigation.
  • Navigation strategies
  • Navigation characteristics
  • Navigation techniques
  • Other techniques

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  1. Evaluation

Evaluation Topics: Navigation

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Last updated 5 years ago

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Travel is the motor component of navigation.

Real world - physical navigation task, such as moving feet, turning a steering wheel, turning around etcetera. Virtual world - translate or rotate the viewpoint and modify the conditions of movement, such as the velocity.

Navigation strategies

  • Exploration, the user has no specific goal for any of the movement that is performed.

  • Search, the user will have a specific goal or target to navigate to: naive search task (target position = unknown) & primed search task (target position is known)

  • Manoeuvring, local area, involves small and precise movements. E.g. take a closer look at an object.

Navigation characteristics

  • Distance, what’s the range, does it need velocity in order to provide a continuous flow?

  • Amount of turns and curvatures in the experience.

  • Visibility of the target at starting location

  • Degrees of Freedom needed for the movements.

  • Required accuracy of the movement.

  • Other primary tasks that take place parallel to the navigation task.

Navigation techniques

Walking

  • Real walking: VR has limited options, but for AR mobile apps, this is something to explore.

  • Human Joystick: the user will move on a sensor-based platform in reality in order to navigate.

  • Teleporting: most common used method to navigate in VR.

Steering

  • Grabbing the Air Technique: like pulling a rope in the air.

Other techniques

Target-Based Travel Techniques (Google Maps) - Representation-based Target Technique: moving the avatar's position on a 2D-map and then the avatar will walk to this position in 3D.

Route-planning Travel Techniques - Drawing the desired path. - Marking points along a path.

Active scaling - user takes active control in the scaling of the virtual world.

Automated scaling - multi-scale virtual environments, in where the system takes over sometimes, in order for users to stay focused on the right task.

physical dimensions

can be used to create unlimited corridors and . Use with caution!

Scaled Walking: e.g. : scaled walking approach by walking slow or uptempo.

compromise, the sense of presence and real movement is diminished, low immersion.

Human Joystick (other): the while playing the game.

Example of Redirected Walking

Torso-directed Steering. and Lean-directed Steering. People naturally turn their bodies towards the direction that they are taking. With Lean-directed steering the user does not take any steps, but leans towards the direction he wants

Viewpoint manipulation technique - camera (in hand technique) - avatar - fixed-object manipulation (viewpoint moves relative to the fixed object).

Redirected Walking
infinite stairs
Seven League Boots Locomotion Technique
Walk-in-Place:
environment changes slightly
Treadmill walking and Running
Gaze-directed Steering.
Hand-directed Steering (pointing).
Move Tour Own Body:
(world-in-miniature)
PenguFly
moving the avatar's position on a 2D-map