Evaluation Topics: Navigation

Travel is the motor component of navigation.

Real world - physical navigation task, such as moving feet, turning a steering wheel, turning around etcetera. Virtual world - translate or rotate the viewpoint and modify the conditions of movement, such as the velocity.

  • Exploration, the user has no specific goal for any of the movement that is performed.

  • Search, the user will have a specific goal or target to navigate to: naive search task (target position = unknown) & primed search task (target position is known)

  • Manoeuvring, local area, involves small and precise movements. E.g. take a closer look at an object.

  • Distance, what’s the range, does it need velocity in order to provide a continuous flow?

  • Amount of turns and curvatures in the experience.

  • Visibility of the target at starting location

  • Degrees of Freedom needed for the movements.

  • Required accuracy of the movement.

  • Other primary tasks that take place parallel to the navigation task.

Walking

Steering

Other techniques

Target-Based Travel Techniques (Google Maps) - Representation-based Target Technique: moving the avatar's position on a 2D-map and then the avatar will walk to this position in 3D.

Route-planning Travel Techniques - Drawing the desired path. - Marking points along a path.

Viewpoint manipulation technique - camera (in hand technique) - avatar (world-in-miniature) - fixed-object manipulation (viewpoint moves relative to the fixed object).

Active scaling - user takes active control in the scaling of the virtual world.

Automated scaling - multi-scale virtual environments, in where the system takes over sometimes, in order for users to stay focused on the right task.

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